you'll get a proper changelog later
I lied! Gutted 2 flanks. Cleaned up some things. Replaced ammo/health with better versions. Moved spawnroom doors a bit.
This WILL be the last version until Beta. Promise. Changelog: Sudden Death finally fixed! you can now change class without issue, and there will hopefully be no more issues with the spawns. Lightposts at mid moved around to make them less obstructive Sightline at mid blocked. Detailing.
Changelog: Improved clipping on prop at last flank. Removed weird wooden bursh at the death pit?? zero idea how that got there Reduce texture scale of net displacement at BLU last flank. Fixed incorrect announcer voicelines being played when capping last. Reduced brightness of ambient lights at RED last.
Changelog: Significantly increased the time it takes to cap last. Adjusted detailing of red's brick shack.
Possibly the last alpha before beta? we'll see! decreased size of new flank, while widening the preceding flank slightly. Removed the toxic goo in the sewer flank below mid. Adjusted health near mid. Some more detailing work.
Changelog: Fixed mission collision on train in blu side, and missing clip allowing you to get out of bounds. Fixed hole in geometry Some more lighting around mid.
Changelog: New sudden death: playable area is locked to mid and spawns are moved. Some more detailing.
Changelog: Widened several doorways. Staircase leading to silo/boiler room is no longer isolated from the rest of the room. New route added to last. Some more detailing. Fixed z-fighting stairs.
Changelog: Adjusted the collision and clipping on stairs and wood plan ramps. Added full health path next to bridge death pit to make it an area actually worth going to. Increased length of "balcony" next to mid shacks so its easier to rocket jump off of. Fixed spectator camera stuck inside a train model. Increased scale of grate texture at RED last.