Adjusting detailing on BLU side to reduce usage of RED team oriented textures.
After many complaints, the midpoint is finally in the middle of mid, and the buildings previously overlooking the point have been adjusted and shortened to compensate.
Relatively small detailing (to areas I don't expect to change drastically) added to help differentiate areas, and more signage. This should massively help general navigation through the map.
Spawns rebuilt, should hopefully be significantly less confusing and more straightforward
Train container at mid swapped for ore car.
Added up ramp back up to the bridge from the cliff.
As spawn no longer leads to the high ground next to last, the second platform preventing fall damage has been removed.
Disabled collision of several lamps to disallow perch spots.
New medium ammo pack at the very back of the train at mid.
Sniper windows at mid improved, significantly easier to tell if a sniper is using it, and the open window has been moved to the middle, both to reduce sightlines and to give cover from snipers to anyone using the window as a route to mid.
If this is your first time logging in after the migration (Feb 8, 2022), you must reset your password to log in. Follow this guide if you're having trouble