Almost everything past Mid has been entirely gutted from the map and reworked, with the direct entrances to last no longer on a single flat wall. The biggest problem was that all routes to last were visible from a single room which made it impossible to push into.
While some ideas have been kept its all been completely rebuilt.
Hopefully this solves the aforementioned issue? Also, special events now occur when either last is capped, something planned for the start but saved for after the jam.
This is where most changes will be seen, but there are some smaller changes around mid too.
- Hopefully improved ambient lighting, won't be any random dark spots.
- Buildings next to the mid point are now grey.
- The broken train rails are slightly simplified.
- Max time is now 5 minutes, and each cap of mid adds 1 minute to the clock.
- Map name changed to Overload