Overgrown rc7b

2 CP A/D map in the jungle theme

  1. Big Update

    Crash
    Syncing up the workshop version
    Biggest change is lighting and some material updates
  2. Overhaul update

    Crash
    This update has some big changes and hard cuts. I'm expecting some people to not like it, but sometimes hard decisions have to be made for the improvement of the whole. I think these changes will be very worth it.

    Changelog:
    • Removed the basement between first and second to reduce unneeded routes on the map. This should refine the "frontline" of combat a bit more, forcing players to use the main floor level to push through, giving it a bit of a "wide choke." This also makes it...
  3. Minor fixes

    Crash
    -Fixed missing soundscape, oops
    -Packed in a nav mesh ARE YOU HAPPY NOW
    -Updated localization files
    [LuNo] KimFareseed -TPF- thanked this.
  4. The legitimately nothing to see here update

    Crash
    Changelog:
    Literally nothing
    No seriously
    Legitimately nothing
    Don't look into it too hard
    Literally nothing changed
  5. RC5? RC5.

    Crash
    Changelog:
    Replaced that roof material everyone has been complaining about since we reartpassed with a new one, SURPRISE
    Tweaked some timings slightly
    Fixed a bunch of visual bugs
    Fixed a bunch of clipping issues/ exploits
    Did some other stuff, I forget

    20170904221709_1.jpg
    [LuNo] KimFareseed -TPF- thanked this.
  6. RC4

    Crash
    Changelog:
    Adjusted the clipping around the managers chair in Blu spawn
    Added second route coming out of Blu's forward spawn
    Reduced clipping around trees to allow more freedom to jump around them
    Got rid of almost all of the vphysics console spam (two left, damn you!)
    Adjusted lighting in a few places
    Significantly more optimization (more fades, more hints, areaportal windows added, detail sprites reduced, unnecessary props removed)
    More lightmap optimization/ adjustments
    More clipping...
    [LuNo] KimFareseed -TPF- thanked this.
  7. Oops that box didn't have collision update

    Crash
    Changelog:
    Oops that box didn't have collision
    Fixed the box that didn't have collision
    That box sucked
    Jerk-ass box*
    No one likes you anyway
    Bitch
    Did some more optimization, like I do.
    Fixed some clipping issues, like I do.
    Ruined some sightlines for OP Sniper mains, like I do.
    Did I mention the box? Fuck that box. (that's what she said)


    *ass-box
    [LuNo] KimFareseed -TPF- and Crieng. thanked this.
  8. RC3!

    Crash
    Changelog:
    Added crates so Blu can get to the upper balcony behind the sentry nest spot on first. This should help balance a really strong hold out better.
    Overhauled env lighting completely
    Tweaked lighting all over the map to reduce dark spots/ improve dynamics
    Reduced occluder usage and did a further optimization pass on the map
    Lightmap optimization/ beautification pass (reduced unpacked filesize by 10mb)
    Reduced capture time on first very slightly
    More minor bugs/ visual glitches fixed...
  9. RC2!

    Crash
    Changelog:
    Overhauled lighting everywhere
    More detailing and custom assets added (to be released later)
    Large optimization pass (still more to do)
    Significant clipping pass smoothing out areas and fixing bugs
    Tons of minor visual issues fixed
    Fixed train having a payload camera on it

    Thanks to everyone who took the time to provide feedback!

    Need to improve optimization further. May have went overboard with occluders and made things worse in spots. Will work on it more for future versions!
    Crieng. thanked this.
  10. Release Candidate 1!

    Crash
    Changelog:
    Changed everything
    Full detailed the map using a custom theme using Pear's custom assets
    Refined gameplay further
    Polished everything
    Ivy from Dr Spud
    Tree leaves modified with permission from E-arkham's Antiquity model pack
    Ground material and overgrown blends from Void and Fuzzy
    Custom soundscape from Void

    20170628181045_1.jpg 20170628181102_1.jpg 20170628181126_1.jpg 20170628181157_1.jpg 20170628181250_1.jpg 20170628181305_1.jpg 20170628181339_1.jpg ...