Overgrown

Overgrown RC8

Changelog:
Changed everything
Full detailed the map using a custom theme using Pear's custom assets
Refined gameplay further
Polished everything
Ivy from Dr Spud
Tree leaves modified with permission from E-arkham's Antiquity model pack
Ground material and overgrown blends from Void and Fuzzy
Custom soundscape from Void

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-More changes to the left side leading to first capture point, providing more cover/ height advantage for attackers pushing on this side
-New open door added to lower basement area coming from last to first. Door closes permanently when first is captured. This should make that lower area not as much of a dead end for defenders making their initial pushes out.
-Building on the right side of first (for defenders) changed a bit to match new attacker route
-Some cover scattered around last
-Few route adjustments all over for flow reasons
-More micro-gameplay elements added all around the map
-A few sightlines broken up
-Fixed some clipping issues (more to do, though)

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-Bunch of tweaks and changes to first and second areas, it was a bunch
-I forget
-Finally fixed that one areaportal issue... I think
-Seriously, a bunch of stuff all over, I dunno
-Best changelog
-Added more cover/ structures on first
-Reduced heights on last
-Removed a few minor routes as experiments
-Adjusted the flow of gameplay in a few places
-Adjusted health/ ammo
-Added some signage
-Fixed some bugs, probably missed some others
-I dunno
-butts

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-Changed second further, reducing sight-lines significantly by adding more cover/ structures and reducing play area a bit
-Added more health and ammo around the map
-Fixed a few clipping issues
-Didn't fix the missing face under second point again WHOOPS

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-Overhauled second point
-Added more health and ammo
-Adjusted cap times
-More clipping
-Adjusted lighting temporarily

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-Up/downgraded to patented hybrid alpha/beta status, for cool kids only
-New final area by Pear, adjusted by Crash
-New connector between first and second by Pear, adjusted by Crash
-New building between spawn courtyard and first by Idolon-ish
-Bunch of experimental stuff, just deal with it
-Nothing visual is final, going to be overhauled drastically
-Lots of stuff, I dunno

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