Outpost a2

Made by C00Kies

  1. C00Kies
    http://archive.tf2maps.net/showthread.php?t=16486

    Hay everyone,

    Here is a map Ive been working on for a while now. Its a Payload map set in an Upward/coalmine setting with a twist.... Its a Gravel pit stile map in which A+B are captured with PL carts and C is captured by person. Every thing gameplay wise works (i believe) however the HUD dose not and I am not sure how I can make a custom one. This is the main problem I am dealing with now and I would appreciate any help.

    Gameplay:
    Blu must capture both A+B in order to capture C
    A+B are captured with PL carts
    C is captured manually
    A+B track layout is almost the same in length
    When A is captured, a shortcut door to B for Blu is opened
    When B is captured, a shortcut door to A for Blu is opened
    When A is captured, Red' short cut door to A is closed
    When B is captured, Red' short cut door to B is closed
    PL carts will move back after 30 sec (i may change that were they wont ex.PLR)
    When A+B are captured, a rout to C is opened
    Blu may gain access to C outside of the side rout

    Side Notes
    I think this map may have a large time limit (its set on the GP times now)
    If this map ends up to be too crazy for a A+B>C map i could probably change it to a quick 3 stage map.
    I made cubemaps and they were working but they broke....
    I'd appreciate any help especially with the HUD

    Thanks alot

    Images

    1. A2.3_2.jpg
    2. A2.3_3.jpg
    3. A2.3_4.jpg
    4. A2.3_5.jpg
    5. A2.3_6.jpg