Changes:
-Changed name from koth_observatory to koth_ordinance
-New theme: no longer an observatory with a huge telescope, it is now a missile silo (the ordinance). The doomsday rocket will be used as a placeholder for now. The missile is vertical (instead of diagonal), and players can fall down the missile shaft and die. This should hopefully make for better (or, at least, more interesting) gameplay on mid.
-The hole on the ceiling at mid has been moved to compensate for the new design, and a set of doors has been added to them. They open slowly when the point is captured.
-Added a ramp up to the mid platform right next to the point
-Added a small ammo on said ramp
-Condensed the two small packs in the side ramp room to a single medium pack
-Added a vent route connecting the back of the mid platform (where the small health is) and the ramp room (where the new medium health is)
-Changed the windows to the Badwater (square and black) windows, instead of the stone ones from before (the windows on the team houses are unchanged)
-Shifted the small rectangular windows down slightly
-Temporarily blocked off the tunnel route out of spawn. This route was originally added to prevent spawncamping, but spawncamping hasn't seemed to be an issue for the past three versions. If it continues to not be an issue, I'll remove it entirely, but for now, it's simply sealed off.
-Adjusted the medium packs near the dirt ramp to be farther from the other packs
-Possibly other things I missed
Screenshots: