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-did some more clipping
-spawn rooms have been redone and fixed
-removed health and ammo at the sniper windows
-more optimization
-a ton of detailing/texturing
-simplified the catwalk in the main building
-moved one cover to block unbalanced sightline
-filled in the really odd cutout with a ramp in the side room
-changed the health from small to medium in the side building
-a ton of texturing and detailing
-added railings
-added a fence and rock to the right area from spawnw
-adjusted the rock slightly to the area to the right of spawn
-added a new side room with another entrance up to the 2nd floor
-removed collision on lamps
-started texturing stuff
-started some bits of detailing
-did some optimization with area portals
-extended covers at mid
-added more cover to the flank building 'porch'
-added a lower platfor mand jump route to ressuply
-added spectator cams
-changed lighting (again!)
-redid hazard tape
-clipped windows to make it wasier for soldier/demomen to get in
-added a couple directional signs
-made some walls more complex
-added railings inside main building
-added some textures
-did some clipping
-added some cover at mid
thanks to everyone who played in the past couple days and all the overwhelming positive and supportive feed back. I put together a quick update fixing some main issues that have been pointed out and some other small things as well
-got rid of blindingly bright light
-slightly modified displacments so you no longer have to jump to get on to the lower platforms on both sides at mid
-prevented players from being able to crouch under a ramp in the main building by adding a wall
-added some props to prevent players from getting confused in a dead-end room under mid
-changed the skybox and light angles to make the map much more bright
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