Fixed a few clipping-related issues.
Redesigned the upper and water areas of mid - Replacing the water route with one on solid ground and making various other changes.
Replaced one of the one-way areas by the core with a new path. It's a risky option that goes right past the enemy spawn door, but takes you onto the upper route.
Upped the playing-to amount to 225.
Adjusted various aspects of geometry to make the map wider, hopefully explosive classes will not be as powerful.
Modified some areas so that not every part of the base looks the same. Hopefully this will help with players getting lost.
Added patches under mid pickups.
Other minor adjustments.
Packed map for real
Added some signage to a confusing area
Fixed displacement seams
Fixed a spec cam issue
Adjusted some bad displacement work
Modified some IO work
Made several areas smaller and cut others, reducing the length of the map slightly
Added a dropdown onto the lower route, hopefully to assist defenders
Reduced respawn wave times and winning core amount (12 sec -> 9, 300 points -> 200)
Various geometry changes
Added signs and arrows to help with navigation
Lessened height difference of lower area in core room
Other minor changes