Rocket area
- Opened up the wall between the rocket and the centre building.
- Small dropdown and door near the cone linking rocket to centre building.
- Replaced door between the two angled side rooms with a one way window, looking up the ramp. Entrance to the second room is now outside attached to the ramp.
- Swapped positions of small and medium health kits in these side rooms.
- Closed the door from low ground outside spawn into the centre room.
- Added a dropdown from road level.
- Moved single medium health from centre room to be one on each team's side, near the tunnel exit.
- Adjusted the position of the kill trigger under the lift.
- Retextured the lift. It has hazard tape on it so any lift death is 100% fair and not my fault :^)
- Silenced the repeating lift start sound. This was a default doomsday thing apparently, it goes off constantly there too.
Spawns
- Created more space between the top of the stairs and the spawn exit door.
- Still feels a bit claustrophobic here so may raise the ceiling here.
- Fixed clipping around spawn.
- Raised one of the roofs by 0.3 hammer units, idk how it ended up like that and idk how someone noticed this.
- Removed resupply cabinet in initial spawn room
- Added full ammo pack outside spawn, middle exit.
Flag area
- Replaced bridge the flag was sat on with a small platform, encouraging people to play in the pit more.
- Rotated the ground around the flag 180° so that it's a slightly less direct walk from rocket to flag.
- Reduced health on road above the flag, increased health under the road near the flag. Hopefully people will be more willing to drop down and not sit on either side of the flag area shooting across.
- Changed the wall in the tunnel into a half-cylinder.
- Lowered kill trigger on grinder.
- Added fences either side of the grinder.
- Cluttered the road
