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there are some big changes that should hopefully improve the overall game experience (other than minor ones I don't have the time to add)
- all main routes now mostly lead to the point
- removed the route that goes from spawn to spawn
- made the map a little lighter
- changed the layout of spawn itself and the area around it
- there is more varied height thought the map
- the high ground above the point is harder to get to from the point
- the high ground takes longer to get to from spawn
- removed the door to the pit
- added a trap
- fixed an exploit for RED team spawning in BLU
- killed off any unknown entities wandering around the map
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