Completely revamped the area between spawn and mid, having more unique ways of getting to the point, making it so the spawn is (roughly) at the same height as the point, and making it feel a lot less symmetrical in general. Hopefully with this change getting to the point should feel more unique and gameplay past the mid will be more interesting. Also moved the one-way door to the highest point of mid, and added a ledge to the deathpit window so players won't mistake it for a door.