Completely revamped the area between spawn and mid, having more unique ways of getting to the point, making it so the spawn is (roughly) at the same height as the point, and making it feel a lot less symmetrical in general. Hopefully with this...
Halved the capture time due to feedback of the point being too difficult to recapture. Added an elevated point higher than the control point to allow for more verticality, added a deathpit by the side health packs, not sure how that's gonna test...
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