Neo Tropic

Neo Tropic b3b

b3b Changelog

Changes made by Entropy
  • Made out of bounds area bigger
  • Replaced floor with new floor set
  • Replaced textures out of bounds with nodraw
  • Replaced some graffitis
  • Added new graffitis from Tropic Crisis and personal ones
  • Added some props out of bounds
  • Added islands out of bounds
  • Added 3D Skybox
  • Added new trees on the areas of the cafes
  • Fixed countdown not playing before unlocking the point
  • Fixed announcer not saying anything when point is unlocked
  • Fixed some clipping issues with the red and blu parasols near the warehouse
  • Fixed some clipping with the stands next to the warehouse

  • Spawn music changed from Mannrobics to Tropical Mercs [made by Origin]
  • Announcer changed from Administrator to the Boss [voiced by Dynam]
  • Added new victory, defeat and stalemate themes [made by Origin]

Changes made by dabmasterars
  • Applied prop fade to props
  • Converted several areaportals to areaportalwindow
  • Areaportals in warehouse are now linked to doors
  • Removed blockbullets brushes near palm trees out of bounds
  • Reduced lightmap scale on roofs
  • Replaced textures that can't be seen with nodraw
  • Disabled real-time shadows on small dynamic props
  • Disabled vertex lighting* on some props
  • Replaced dumptruck at [-320 -1360 112] with a stack pallets
  • Seagull triggers are now cubes instead of spheres
  • Merged two logic_auto into one
  • Replaced door props out of bounds with simple brushes
  • Replaced the slateroof001b texture with slateroof004
  • Fixed nodraw windown
  • Fixed clipping tree
  • Fixed textures made by Entropy
  • Optimized entropic asset folder

Special thanks
  • Thanks a lot Origin for the amazing music and having to deal with my bullshit
  • Thanks a lot Dynam for the voice acting and also for offering to make a trailer for the map
  • Thanks a lot dabmasterars for all the optimization work and compiling the map


Now that we are done with that, this has been a very long journey that I started more than a year ago, the fact that is now finish with its final major update makes me happy. I have met so many people making this map, learned a lot and burned out myself really hard trying to solve whatever problem I have caused myself on accident. So yeah, this is my first map and Im really proud of it, and as such, is going to go to the workshop as well!

Attachments

  • 01 Beach.jpg
    01 Beach.jpg
    362.2 KB · Views: 2
  • 02 Point RED.jpg
    02 Point RED.jpg
    364.8 KB · Views: 2
  • 03 Beach BLU.jpg
    03 Beach BLU.jpg
    354.7 KB · Views: 2
  • 04 BLU Yard.jpg
    04 BLU Yard.jpg
    329.7 KB · Views: 2
  • 05 BLU Spawn.jpg
    05 BLU Spawn.jpg
    237.2 KB · Views: 2
  • 06 Point.jpg
    06 Point.jpg
    453.8 KB · Views: 2
  • 07 Map.jpg
    07 Map.jpg
    257 KB · Views: 2
After a long time version b3b is almost near completion, with a lot of help to fully implement our custom announcer "The Boss" alongside performance fixes and improvements in the map visuals. Hope to see yall soon!

Attachments

  • 440_3.jpg
    440_3.jpg
    513.9 KB · Views: 5
The work on b3 is currently on hold due having the steam account locked after moving from Spain to the US, as much as I would love to rant about the stupidity of what Steam Support is asking me to do I wont. Since the account is locked I cannot test any of the changes Im making so for now working on the map is on hold until I can get full access to the account back.

In other news, some easter eggs have been added alongside as (still work in progress) soundscapes. Once b3 is finished a trailer for the map will be done and only small adjustments will be made.

Until next time!
This is a small update for the following version of Neo Tropic!

So far the whole map had a performance revision made by the amazing dabmaster, even with my best efforts my performance stuff was shit so thanks to his work. The next changelog will have a section for all those changes

The next things that are going to be added are as follow:
  • Soundscapes made for Neo Tropic (they still need to be done)
  • Custom Announcer, "The Boss" (voicelines already recorded by Dynam)
  • Tropical Mercs, a song for the map. It will play on the spawns. You can listen it already on YouTube
  • Performance improvements
  • Fixed small clipping issues
  • Replace warehouse floor
  • Added out of bounds areas behind the spawns
  • Beach rework
- Changed displacements on the sand to give a more natural form
- Made the sand texture bigger
- Added rock props
- Removed push triggers on trees
- Added new trees on rocks
- Moved safeguard more far from the cafés
- Made playable area bigger
- Added new ways to indicate the end of playable area
- Someone yeeted plastic chairs into the sea
- Moved Saxton Duck a bit
- Added fences on top of spawns lattices

Attachments

  • 01 Map Preview.png
    01 Map Preview.png
    1.5 MB · Views: 18
  • 02 Red Beach.png
    02 Red Beach.png
    970.5 KB · Views: 13
  • 03 Blu Cafe.png
    03 Blu Cafe.png
    1.2 MB · Views: 16
  • 04 Warehouse.png
    04 Warehouse.png
    958.1 KB · Views: 14
  • 05 Point.jpg
    05 Point.jpg
    291.6 KB · Views: 15
  • 06 Point.png
    06 Point.png
    1.5 MB · Views: 14
  • 07 Seagulls.png
    07 Seagulls.png
    859.5 KB · Views: 16
  • 08 Red Cafe.jpg
    08 Red Cafe.jpg
    260.4 KB · Views: 18
  • 09 Blu Hotel.jpg
    09 Blu Hotel.jpg
    233.7 KB · Views: 15
  • 10 Blu Shack.png
    10 Blu Shack.png
    1.2 MB · Views: 15
  • Major texture overhaul
    • Replaced all developer textures with normal
    • Fixed missaligned textures
  • Clipping improvement in several areas
  • Warehouse overhaul
    • Added new props and clipping
    • Added out of bounds back area
    • Made out of bounds middle area visible through outside window
  • Cafés overhaul
    • Removed the dropdown
    • Added staircase
    • Fixed clipping issues
    • Made crouch jump to the beach easier to access
    • Reworked counter
    • Added multiple props
    • Added working(?) cash register
  • Hotels overhaul
    • Remodeled exterior brushwork
    • Remade counter to make it smaller
    • Moved health and ammo pack on front of the counter
    • Added several props
    • Fixed clipping issues
    • Fixed hotel bells not working as intended
  • Dock overhaul
    • Remade dock bruhswork
    • Changed stairs to the dock from prop to brushwork to fit the dock
    • Added plastic chair throne on seagull area
    • Remade the metal thing holding the life savers
  • Watch towers overhaul
    • Remade brushwork on platform
    • Remade fences and changed their clipping
    • Remade the metal thing holding the life savers
    • Replace the stair prop with brushwork staircase to match the platform
  • Jumpads overhaul
    • Remade the platform brushwork
    • Replaced stair prop with brushwork staircase to match the platform
    • Fine tuned the jumpads arc
  • Spawn overhauls
    • Removed the dropdown
    • Added several props and fixed clipping issues
    • Added place holder music (mannrobics)
    • Change the color of the resupply fridges
    • Added proper staircases
  • Miscelaneous changes
    • Changed the water texture
    • Added fences and rocks to indicate the ends at the side of the map on the beach
    • Moved Saxton duck
    • Change the direction of some push triggers on the beach trees
    • Rework on light in interiors
    • Added street lights
    • Added new graffitis
    • Fixed some staircases
    • Changed skybox
    • Changed ambiance light
    • Added ambiance sounds
    • Rework health/ammo packs signs
    • Added extra health pack on middle shacks

Attachments

  • 01 Map Preview.jpg
    01 Map Preview.jpg
    486.3 KB · Views: 15
  • 02 Red Beach.jpg
    02 Red Beach.jpg
    300.8 KB · Views: 15
  • 03 Blu Cafe.jpg
    03 Blu Cafe.jpg
    417.6 KB · Views: 15
  • 04 Warehouse.jpg
    04 Warehouse.jpg
    265.5 KB · Views: 16
  • 05 Point.jpg
    05 Point.jpg
    291.6 KB · Views: 15
  • 06 Point.jpg
    06 Point.jpg
    417.1 KB · Views: 17
  • 07 Seagulls.jpg
    07 Seagulls.jpg
    254.6 KB · Views: 17
  • 08 Red Cafe.jpg
    08 Red Cafe.jpg
    260.4 KB · Views: 17
  • 09 Blu Hotel.jpg
    09 Blu Hotel.jpg
    233.7 KB · Views: 18
  • 10 Blu Shack.jpg
    10 Blu Shack.jpg
    303.8 KB · Views: 18
  • Jump Pads rework
    • Trigger area is now bigger
    • Changed steam vent prop
    • Added props for decoration
    • Changed clipping issues
    • Added holographic arrow
    • Replace wooden sign
  • Lore Room rework
    • Added new props
    • Added blood decal
    • Removed posters
  • Moved health and ammo packs from behind counter to on top of counter on RED and BLU Hotels
  • Added push trigger to the trees in the beach
  • Moved Saxton Duck to a different position
  • Fixed several clipping issue
  • You can build in some tables in the cafe
  • Changed cafe window exit
    • Changed window for door with a balcony
    • Added ladder on the roof to access the balcony
    • New clipping for ladded and balcony
  • Several performance updates

Attachments

  • 01 Map Preview.png
    01 Map Preview.png
    1 MB · Views: 16
  • 02 Red Beach.png
    02 Red Beach.png
    934 KB · Views: 16
  • 03 Blu Cafe n Hotel.png
    03 Blu Cafe n Hotel.png
    942.2 KB · Views: 18
  • 04 Mechanical Building.png
    04 Mechanical Building.png
    420.1 KB · Views: 16
  • 05 Point from Shack.png
    05 Point from Shack.png
    1.2 MB · Views: 17
  • 06 Point from Mechanical Building.png
    06 Point from Mechanical Building.png
    1.2 MB · Views: 14
  • 07 Seagulls.png
    07 Seagulls.png
    672.3 KB · Views: 16
Changelog a5a
  • Capture Point area is now smaller
  • Added secret room in white building
  • Added soundscape to secret room
  • Fixed issues with stickie bombs not sticking up or sliding
  • Fixed light issues in deck
  • Upadeted wood texture on deck and safeguard towers
  • Fixed mising seagull poop decal
  • Added 10 hidden ducks
  • Several performance updates
  • Added functional hotel bells to the hotels

Changelog a5
  • Added several textures around the point and beach
  • Remade of launchpads for easy access and readability
  • Added several props inside playable area
    • Life saving buyois on walls
    • Cafe tables and chairs on red and blu cafe
    • Beach props on beach spawn exit
    • Vines on severeal lattices
    • Easter egg on ladders
  • Added health and ammo overlays on safeguard towers
  • Added posters and grafittis
  • Added seagulls
    • Seagulls make noise when you get near
  • Added new area on beach spawn exit to protect it
  • Fixed clipping issue in hotel exteriors

Attachments

  • 01 Map Preview.png
    01 Map Preview.png
    988.9 KB · Views: 14
  • 02 Red Beach.png
    02 Red Beach.png
    859.4 KB · Views: 17
  • 03 Blu Cafe n Hotel.png
    03 Blu Cafe n Hotel.png
    943.5 KB · Views: 16
  • 04 Mechanical Building.png
    04 Mechanical Building.png
    420.1 KB · Views: 14
  • 05 Point from Shack.png
    05 Point from Shack.png
    1.2 MB · Views: 16
  • 06 Point from Mechanical Building.png
    06 Point from Mechanical Building.png
    1.2 MB · Views: 14
  • 07 Seagulls.png
    07 Seagulls.png
    672.3 KB · Views: 15
  • Added several textures around the point and beach
  • Remade of launchpads for easy access and readability
  • Added several props inside playable area
    • Life saving buyois on walls
    • Cafe tables and chairs on red and blu cafe
    • Beach props on beach spawn exit
    • Vines on severeal lattices
    • Easter egg on ladders
  • Added health and ammo overlays on safeguard towers
  • Added posters and grafittis
  • Added seagulls
    • Seagulls make noise when you get near
  • Added new area on beach spawn exit to protect it
  • Fixed clipping issue in hotel exteriors
  • Updated ambient light
  • Added displacements on the beach

Attachments

  • 01 Map Preview.png
    01 Map Preview.png
    1.1 MB · Views: 14
  • 02 Red Beach.png
    02 Red Beach.png
    788.1 KB · Views: 17
  • 03 Blu Cafe n Hotel.png
    03 Blu Cafe n Hotel.png
    900.9 KB · Views: 16
  • 04 Mechanical Building.png
    04 Mechanical Building.png
    418.5 KB · Views: 17
  • 05 Point from Shack.png
    05 Point from Shack.png
    1.1 MB · Views: 15
  • 06 Point from Mechanical Building.png
    06 Point from Mechanical Building.png
    1.2 MB · Views: 15
  • 07 Seagulls.png
    07 Seagulls.png
    655.6 KB · Views: 16
  • Remake of spawns
    • Spawns are now bigger in height
    • Spawns have a dropdown from second floor
    • Stairs to second floor got improved with an added handrail
    • Fixed issue with spawndoors clipping through windows
    • Improved overall lightning inside spawns
    • Roof of spawns can no longer be accessible to players
  • Remake of building between spawn and point (both RED and BLU)
    • Increased height
    • Second floor has a dropdown to first floor
    • Improved lightning on the inside and outside areas
    • Added a small ramp to open window
    • Open window cannot be accessible from the outside without enhanced mobility
  • Remake of houses areas on upper flank
    • Houses turned into hotels
    • Better lightning on the inside
    • More height and space to move
    • Changed the position of health and ammo pack (medium)
    • Added a healthpack on a balcony (small)
    • Improved player clip on the area
  • Raised floor of upper flank alongside necessary buildings
  • Made walkable roofs of a different color to indicate it
  • Fixed water texture
  • Fixed player clip problems
  • Improvements in lightning on inside areas
  • Some staircases have been switched back to ramps due recent changes
  • Deleted left over brushes from previous versions

Attachments

  • 01 Map Preview.png
    01 Map Preview.png
    849.3 KB · Views: 17
  • 02 Red Beach.png
    02 Red Beach.png
    636.5 KB · Views: 19
  • 03 Blu Cafe n Hotel.png
    03 Blu Cafe n Hotel.png
    713.7 KB · Views: 15
  • 04 Mechanical Building.png
    04 Mechanical Building.png
    418.5 KB · Views: 13
  • 05 Point from Shack.png
    05 Point from Shack.png
    335.8 KB · Views: 10
  • 06 Point from Mechanical Building.png
    06 Point from Mechanical Building.png
    634.2 KB · Views: 16