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mvm_security a11

Remade one of the red's spawn exit.
Changed train to control point.
Bots will now crowd around the intel.
Added geometry to one of the rooms.
Improved nav.
Fixed Mission bots running to the intel. No thanks to valve documenting a flat out lie on the official hammer fgd.
Hopefully fixed some routing issues.
Finished the bot train model
Adjusted lightscales for everything.
Reduced autoexposuremax
Partial artpass
Fixed numerous nav issues
Improved details
a7
Replaced the truck near bot spawn with ramp
Added a second route from outdoors to indoors for when retreating
a6b
Fixed gatebot reverting to default behavior after the bots grab the intel
Fixed route_low bots taking wrong route when spawning at spawnbot_upper0
Added fall damage cancelation trigger next to spawnbot_upper0 spawn
Fixed bots getting stuck everywhere
Bots that spawn on top can now jump to lower area depending on whether they have route_low or route_high tag
nav_prefers are removed while the intel is held/dropped. This should improve bot navigation
Added Gate to train valley route into the intelligence room.
Bot should be able to transport the intelligence through this gate when opened
a3
Structural changes around the map