Remade one of the red's spawn exit.
Changed train to control point.
Bots will now crowd around the intel.
Added geometry to one of the rooms.
Improved nav.
Fixed Mission bots running to the intel. No thanks to valve documenting a flat out lie on the official hammer fgd.
Hopefully fixed some routing issues.
Fixed bots getting stuck everywhere
Bots that spawn on top can now jump to lower area depending on whether they have route_low or route_high tag
nav_prefers are removed while the intel is held/dropped. This should improve bot navigation
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