MvM Quay beta1
rookie map
First ever map to appear on this site.
Contains 3 wip missions as well
THE ZIP FILE PASSWORD IS: 1212123
Im new to this site so apologies if something is unusally set.
This project has been on my drive for a while, stopped working on it. I dont plan to continue but
im willing to share out this project to someone who sees possibilites within this mess.
THINGS TO NOTE:
-Map missions contain custom bot icons
If you want to fix those you gonna need to download Potato.tf's asset pack
(https://potato.tf/servers)
-MAP REQUIRES FRONTLINE CONTENT
(http://frontline.tf/pack.html)
-The map is not optimized, props are made to fade out at a distance so your game doesnt
have to render everything everywhere at once
-Additional information can be found in the zip file as "README.txt"
You can find me on the official TF2maps discord server as "goerge011#0000" aka "Func_Nav_Avoid"
Or on steam: (https://steamcommunity.com/id/Blastdf/)
Some images:
(The map contains a lot more elements)
Contains 3 wip missions as well
THE ZIP FILE PASSWORD IS: 1212123
Im new to this site so apologies if something is unusally set.
This project has been on my drive for a while, stopped working on it. I dont plan to continue but
im willing to share out this project to someone who sees possibilites within this mess.
THINGS TO NOTE:
-Map missions contain custom bot icons
If you want to fix those you gonna need to download Potato.tf's asset pack
(https://potato.tf/servers)
-MAP REQUIRES FRONTLINE CONTENT
(http://frontline.tf/pack.html)
-The map is not optimized, props are made to fade out at a distance so your game doesnt
have to render everything everywhere at once
-Additional information can be found in the zip file as "README.txt"
You can find me on the official TF2maps discord server as "goerge011#0000" aka "Func_Nav_Avoid"
Or on steam: (https://steamcommunity.com/id/Blastdf/)
Some images:
(The map contains a lot more elements)