-removed shutter
-moved doorways a little on mid buildings
-changed stair ramp to displacement work
-raised the split center exit
-added cliff sides over spawn building
-changed hoodoos to a building
-changed shutter to have a one way window for the attackers
-side buildings on mid had inside shifted around
-added platform in the little valley near point
-moved pack from yard into underpass
-added small packs inside of long house
-blocked off being able to get on top of vents inside the lobby, still can in spawn though :^)
-some bored detailing added
-sky changed to night (intended from the start)
-platform next to the long house lowered
-long house and platform moved backward toward spawn
-added rocks on point
-added a small rock off the hoodoo things
-moved the pack from inside the long house to outside the underpass
-replaced the window in the long house with a drop down into underpass
-added a hazard tape texture to make sure the cap area is obvious for now
-small changes around the lobby
-yard made less wide
-added stairs and a small platform going up to the point
-raised the hill through the main path, should be able to crouch jump to the pack room
-removed packs in spawn area
-spawn very slightly pushed back
-removed door to the side buildings next to point
-made the entrance to the underpass closer to the rest of yard
-gave slight elevation in the room to the left of spawn
-added blockers to the exit left of spawn
-moved around the hoodoo things and the fence in yard
-added a couple of lights
-added blocker above point
-condensed spawn area to be a single cohesive area
-left side exit of spawn shortened and made accessible from the yard
-added a small health kit in the side houses on point
-spawns are closer to point overall after changes