Moonjelly

Moonjelly a5g

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Moonjelly a5g

Neath Team Waters

Created for Stack the Deck Contest

A certain fantasy game may have inspired the theme/idea.

Gameplay cards fulfilled:
#6: After B is capped Blu's spawn is moved to Red's previous spawn
#8 At least three objectives in a single stage
#9: When B is capped the cart path to the area of C is open, and there is a delay when the cart gets to the big doors at D/Final
#11: The payload cart travels on and then under an archway

Detail Cards
#4 The map is set on the sea floor with an underwater city, the death pit near Blu's submarine is near a large underwater ravine, half of a sunken ship near B.
#5 Deathpits have underwater ambience, the computer panels at the HQ emit noise, and the shipwreck has creaking metal.


Custom Assests
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Open Ocean Skybox from KrazyZark
Mossy Rock Retextures from AsG_Alligator
Frontline Content Pack
  • Textures by Void
  • Streetlamp_wall by Bapaul
  • Barricade and Hedge by Zoey (Square for hedges)
Extol Spytech Textures from Yrr
Water Caustic / Water Refelction by Midlou
Author
Nuzdot
Downloads
453
Views
900
First release
Last update
Category
Payload

More downloads from Nuzdot

Latest updates

  1. a5g

    Reduced the health kit near Blu's forward spawn for final to small Added a brush to block a sniper from watching into Blu's forward Added a skybox More detailing
  2. a5f

    Detailing at C Added an ammo kit at B near the capture point Added a closed door at A to prevent players from going down a dead end Fixed clipping that was missing
  3. a5e

    More detailing at Blu's spawn Clipped off the highground area near B Reopened a route in the ship that was closed in a previous version