Minotaur

Minotaur B2

Updated for portfolio's sake!

- Snowy hedges, thicker fog, and a skybox that players can't orientate themselves with clears up the issues of the previous version where players could just follow skybox elements to safety.
- Arena mode! Players now get one shot to make it out alive, or die trying. Quick and easy!
- Removed the music. Wasn't feelin' it.
- Visual polish. Again, for portfolio's sake.

Giddyup!

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That's a wrap! For now, at least. Probably forever. I've accomplished what I wanted to, and I'll do a Workshop release soon too because why not, y'know? That aside, here's the changelog.

- Finished detail pass.
- Fixed layering music files.
- Added a HUD indicator when the exit is revealed.
- Fixed a spawn point not being symmetrical.
- Added better visual indicators for Player, Spell, and Danger spawns.
- Optimization.
- Disabled collision on Exit symbol.
- Improved lighting.
- Added a 3d Skybox.

Let me know what y'all think of the actual fun factor of it all! I hope to do more with this style of gameplay, just not necessarily in TF2.

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