That's a wrap! For now, at least. Probably forever. I've accomplished what I wanted to, and I'll do a Workshop release soon too because why not, y'know? That aside, here's the changelog.
- Finished detail pass.
- Fixed layering music files.
- Added a HUD indicator when the exit is revealed.
- Fixed a spawn point not being symmetrical.
- Added better visual indicators for Player, Spell, and Danger spawns.
- Optimization.
- Disabled collision on Exit symbol.
- Improved lighting.
- Added a 3d Skybox.
Let me know what y'all think of the actual fun factor of it all! I hope to do more with this style of gameplay, just not necessarily in TF2.