mimosa

mimosa a5

A5:
  • New layout!
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A4:
  • Combined capture zones into 1 for each team
  • Added a path to allow for easier rotation in the team bases
  • Updated the hud to be slightly more readable
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Hopefully this works slightly better!

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A2:
  • Remade mid
  • New gamemode, basically a combo of CTF and SD
A3:
  • Made mid slightly larger + other geo changes
  • Adjusted cap times
  • Adjusted spawnwave times
  • Changed window textures for recognition
  • Changed a route between the rockets and intel for some more variation
Gamemode is probably still a slog, but I tried to make it slightly less hectic. And I don't want to make this regular CTF because that's boring.

There is definitely a lot that needs to change, but ya know procrastination and all that.

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I'll add pictures and version notes later. Just trying to get this in an imp before contest end.
Got tested a tail end of an imp (~10 ppl), but cap zone wasn't easily recognize-able. Knew it would be a problem, but didn't know what to do. Alpha-solutions for now.

A1A:
  • Added Yrr's scrolling control point textures above the capture zone until I can figure out a better way to highlight the point.
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  • Changed grate textures on lower mid. Added extra caution tape around deathpit holes. Some people fell in pretty easily, so just trying to make it more obvious.

Things to do:
  • Want to differentiate this from regular CTF with the whole mid cap zone, so I might switch the title to SD. Which would align with adding cap times to the flag captures and making the rockets rocket, which are things I'm gonna try to do in the next week...
A1:
  • Redid completely
  • Now CTF, but with the capture zone in the middle
  • Probably too small

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