mimosa

CTF mimosa a5

ibex

aa
Sep 1, 2013
308
528
mimosa - Trying to make CTF better, we'll see how that turns out.

Custom content: Yrrzy's control point texture.


New layout!
e2Ev15c.jpg
 
Last edited:

ibex

aa
Sep 1, 2013
308
528
Got tested a tail end of an imp (~10 ppl), but cap zone wasn't easily recognize-able. Knew it would be a problem, but didn't know what to do. Alpha-solutions for now.

A1A:
  • Added Yrr's scrolling control point textures above the capture zone until I can figure out a better way to highlight the point.
    20200510000915_1.jpg
  • Changed grate textures on lower mid. Added extra caution tape around deathpit holes. Some people fell in pretty easily, so just trying to make it more obvious.

Things to do:
  • Want to differentiate this from regular CTF with the whole mid cap zone, so I might switch the title to SD. Which would align with adding cap times to the flag captures and making the rockets rocket, which are things I'm gonna try to do in the next week...

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ibex

aa
Sep 1, 2013
308
528
A2:
  • Remade mid
  • New gamemode, basically a combo of CTF and SD
A3:
  • Made mid slightly larger + other geo changes
  • Adjusted cap times
  • Adjusted spawnwave times
  • Changed window textures for recognition
  • Changed a route between the rockets and intel for some more variation
mfsXwXu.jpg

Gamemode is probably still a slog, but I tried to make it slightly less hectic. And I don't want to make this regular CTF because that's boring.

There is definitely a lot that needs to change, but ya know procrastination and all that.

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