CHANGES FROM A18:

  • Fixed issue with Engineer not being able to get his weapons back after the round
  • Added nobuild brushes to cover all parts of the trains
  • We now run Sprinkles' melee mod
GENERAL CHANGES
  • MOAR HELTH
  • Clipping some props that should have been clipped a long ass time ago
  • How do we make the titantrons even better? ADD PYROTECHNICS! Each Titantron now has its own unique accompanying smoke/pyro/light/whatever show!
  • Added nobuild brushes to prime Griefgineer ramps and entrances.
  • Fixed issue with Sniper's bows being stripped while drawing an arrow, resulting in some weird glitching.
  • Made the main ramps to the Slobberknocker Storehouse muuuuuuuuch wider
  • Added some markers for pickups that didnt have any
  • Fixed the Eureka Effect exploit. Fuck off with that shit, Gruppy.
  • Added lights in the nighttime maps where they were direly needed.

SD CHANGES
  • Better structures and clipping to help players navigate around and over the trains
  • Fixed issue with the platform crush trigger staying active while the platform is raised. In a very screwey and roundabout way, but fuck me if I'm gonna waste years trying to understand how Valve did this shit
  • Speaking of screwey roundabout Valve shit, FINALLY was able to fix the rocket nosecone opening on the wrong axis.
  • Radically redeco'd the Australium storage room. Introducing the EXPLOSIVE BARBWIRE ELECTRIFIED POOL DEATHMATCH! You ever watch Onita-era FMW? Crazy shit, man. Makes CZW look like Sesame Street by comparison.