CHANGES FROM A18V2:
- (hopefully) Fixed issue with BLU spawning in RED's spawnroom. I have absofuckinglutely no idea how this happened, but hopefully the new system I've put in place fixes it.
Clipping some props that should have been clipped a long ass time ago
How do we make the titantrons even better? ADD PYROTECHNICS! Each Titantron now has its own unique accompanying smoke/pyro/light/whatever show!
Added nobuild brushes to prime Griefgineer ramps and entrances.
Fixed issue with Sniper's bows being stripped while drawing an arrow, resulting in some weird glitching.
Made the main ramps to the Slobberknocker Storehouse muuuuuuuuch wider
Added some markers for pickups that didnt have any
Fixed the Eureka Effect exploit. Fuck off with that shit, Gruppy.
Added lights in the nighttime maps where they were direly needed.
RCTF CHANGES
Flag return time is now 5 seconds. Yes, five.
Moat ramps up towards RED's base have been removed
Moved the location of the bridges and moat ramps
Added DUEL's cage to the Slobberknocker Storehouse
Removed the upper locked door to the Slobberknocker Storehouse on RED's side, so RED can get up top easier
Fixed issue with players getting trapped in the lower door on RED's side of the Slobberknocker Storehouse
Flags can no longer be carried through the BLU-only locker room in RED's base
Shortened RED's respawn time
Made the game scoreboard display the actual scores, instead of giving BLU 3 points per victory.
Made it ACTUALLY FUCKING POSSIBLE for RED to win, as apparently the timer didn't have any RoundWin outputs OnFinished. I know what I'm doing, I swear on me mum!
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