CHANGES FROM A18V4a:

  • Extended rescue platforms further into the moat, so Anchor Soldiers aren't completely doomed
  • Adjusted HDR
  • Added lights to problematic dark spots on the map
  • Removed dynamic respawn times. Now it's always a flat wavetime of 5
  • Removed playerclipping above the fences outside the bases, allowing players to jump over them however they manage to. The barbwire will hurt a little though when touched.
  • Modified the HUD to always display unlocked points
  • Added signage inside the Slobberknocker Storehouse to indicate which points that the team who owns mid needs to capture still to win the round.
  • Time bonus from capturing mid reduced to 30s
  • Time bonus added for capturing courtyard points, 60s.
CHANGES FROM A18V3:
  • Added Double Down Update compatibility
  • Reduced HDR exposure
CHANGES FROM A18 V3:
  • A team must have owned, at any point, in any quantity, all other points in order to win.
  • Some clipping and rendering fixes
  • Shortened mid cap time
CHANGES FROM A18 V2:

  • Shortened respawn times for the team that owns the middle point
  • Reduced courtyard point capture times by half
  • Capturing mid only grants 1 minute of added time
  • Improved lighting in the Slobberknocker Storehouse