CHANGES FROM A18: Lengthened the booths, now it should be easier to get in and out Added pylons to show where players can pass through the ropes No more building in the moat Moved the location of the capture zones- Red must redeem their points in the Blu ring, and Blu must redeem theirs in the Red ring. Greatly reduced victory score calculation All new optimization! No more broken cubemaps
CHANGES FROM A17: GENERAL CHANGES MOAR HELTH Clipping some props that should have been clipped a long ass time ago How do we make the titantrons even better? ADD PYROTECHNICS! Each Titantron now has its own unique accompanying smoke/pyro/light/whatever show! Added nobuild brushes to prime Griefgineer ramps and entrances. Fixed issue with Sniper's bows being stripped while drawing an arrow, resulting in some weird glitching. Made the main ramps to the Slobberknocker Storehouse muuuuuuuuch wider Added some markers for pickups that didnt have any Fixed the Eureka Effect exploit. Fuck off with that shit, Gruppy. Added lights in the nighttime maps where they were direly needed. PD CHANGES BALEETED "forward" spawns Flags can now be carried through the former "forward spawns" Fixed issue with the HUD countdown timer and actual capture time window being all fucked up in general Greatly increased max score calculation outputs
yeaaaaah dont want to forget the nobuild brush, do we?