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CHANGES FROM A18:
Added pylons to show players where they can pass through the ropes
Expanded the length of the traffic booths to make them easier to get in/out of
No more building in the moat
The ladder is more easy to set up, shouldn't have "dead ladder syndrome" anymore
Push triggers will yeet players out of the way of a ladder being set up, hopefully making it less unintentionally deadly
Reworked optimization, no more broken ass cubemaps
We now run Sprinkles' melee script
CHANGES FROM A17:
GENERAL CHANGES
MOAR HELTH
Clipping some props that should have been clipped a long ass time ago
How do we make the titantrons even better? ADD PYROTECHNICS! Each Titantron now has its own unique accompanying smoke/pyro/light/whatever show!
Added nobuild brushes to prime Griefgineer ramps and entrances.
Fixed issue with Sniper's bows being stripped while drawing an arrow, resulting in some weird glitching.
Made the main ramps to the Slobberknocker Storehouse muuuuuuuuch wider
Added some markers for pickups that didnt have any
Fixed the Eureka Effect exploit. Fuck off with that shit, Gruppy.
Added lights in the nighttime maps where they were direly needed.
LM CHANGES (from a17a)
Gave the intel a glow effect. You know, so it looks like a "real" CTF map.
Shortened cap time to 6 seconds
The capture points actually work this time, I'm sure!
CHANGES FROM A17:
Drastically shortened cap times
Players will only be able to topple their own team's ladder, and only be able to reset the other team's ladder.
MOAR HELTH
some clipping
Replaced the "placeholder" images for the Titantrons with the Titantrons of CTF Melee Fort.
Whenever the ladders are toppled, a push trigger will "throw" any player standing on top of the ladder to the side, and out of the rings.