CHANGES FROM A17:

GENERAL CHANGES
  • MOAR HELTH
  • Clipping some props that should have been clipped a long ass time ago
  • How do we make the titantrons even better? ADD PYROTECHNICS! Each Titantron now has its own unique accompanying smoke/pyro/light/whatever show!
  • Added nobuild brushes to prime Griefgineer ramps and entrances.
  • Fixed issue with Sniper's bows being stripped while drawing an arrow, resulting in some weird glitching.
  • Made the main ramps to the Slobberknocker Storehouse muuuuuuuuch wider
  • Added some markers for pickups that didnt have any
  • Fixed the Eureka Effect exploit. Fuck off with that shit, Gruppy.
  • Added lights in the nighttime maps where they were direly needed.

LM CHANGES (from a17a)
  • Gave the intel a glow effect. You know, so it looks like a "real" CTF map.
  • Shortened cap time to 6 seconds
  • The capture points actually work this time, I'm sure!
CHANGES FROM A17:

  • Drastically shortened cap times
  • Players will only be able to topple their own team's ladder, and only be able to reset the other team's ladder.
  • MOAR HELTH
  • some clipping
  • Replaced the "placeholder" images for the Titantrons with the Titantrons of CTF Melee Fort.
  • Whenever the ladders are toppled, a push trigger will "throw" any player standing on top of the ladder to the side, and out of the rings.