CHANGES FROM A18 V2:

  • Added new and improved Sprinkles' Melee Script, customized just for Melee Fort! Now you can get your weapons back after the round
  • Engineers can no longer build in the moats
  • Added some displacement terrain in the moats. Now they're not a flat boring box anymore
  • Pylons! Lots of pylons to let players know what parts of the "ropes" are solid and which aren't.
fixed runscriptcode output not firing to Sprinkles' melee script
CHANGES FROM A18

  • Greatly expanded the map to include the moats
  • Moved spawnrooms to the bases' locker rooms
  • All new optimization! No more broken cubemaps!
  • Downgraded healthkits on top of the point from medium to small
  • Straightened out the staircases outside the Slobberknocker Storehouse
CHANGES FROM A17:

GENERAL CHANGES
  • MOAR HELTH
  • Clipping some props that should have been clipped a long ass time ago
  • How do we make the titantrons even better? ADD PYROTECHNICS! Each Titantron now has its own unique accompanying smoke/pyro/light/whatever show!
  • Added nobuild brushes to prime Griefgineer ramps and entrances.
  • Fixed issue with Sniper's bows being stripped while drawing an arrow, resulting in some weird glitching.
  • Made the main ramps to the Slobberknocker Storehouse muuuuuuuuch wider
  • Added some markers for pickups that didnt have any
  • Fixed the Eureka Effect exploit. Fuck off with that shit, Gruppy.
  • Added lights in the nighttime maps where they were direly needed.

KOTH CHANGES
  • Added MOAR SIGNS to the outside by the spawns to point to the flank routes. You guys knew there were flank routes, right?
  • Made sure the Half Zatoichi is no longer on the stripper system