CHANGES FROM A18 V2: Added new and improved Sprinkles' Melee Script, customized just for Melee Fort! Now you can get your weapons back after the round Engineers can no longer build in the moats Added some displacement terrain in the moats. Now they're not a flat boring box anymore Pylons! Lots of pylons to let players know what parts of the "ropes" are solid and which aren't.
fixed runscriptcode output not firing to Sprinkles' melee script
CHANGES FROM A18 Greatly expanded the map to include the moats Moved spawnrooms to the bases' locker rooms All new optimization! No more broken cubemaps! Downgraded healthkits on top of the point from medium to small Straightened out the staircases outside the Slobberknocker Storehouse
CHANGES FROM A17: GENERAL CHANGES MOAR HELTH Clipping some props that should have been clipped a long ass time ago How do we make the titantrons even better? ADD PYROTECHNICS! Each Titantron now has its own unique accompanying smoke/pyro/light/whatever show! Added nobuild brushes to prime Griefgineer ramps and entrances. Fixed issue with Sniper's bows being stripped while drawing an arrow, resulting in some weird glitching. Made the main ramps to the Slobberknocker Storehouse muuuuuuuuch wider Added some markers for pickups that didnt have any Fixed the Eureka Effect exploit. Fuck off with that shit, Gruppy. Added lights in the nighttime maps where they were direly needed. KOTH CHANGES Added MOAR SIGNS to the outside by the spawns to point to the flank routes. You guys knew there were flank routes, right? Made sure the Half Zatoichi is no longer on the stripper system