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CHANGES FROM A18:
Added pylons to show players which parts of the ropes they can pass through
Reduced spawntimes just a little bit
Reworked optimization, no more broken cubemaps
No more building in the moat
We now run Sprinkles' melee script
CHANGES FROM A17:
GENERAL CHANGES
MOAR HELTH
Clipping some props that should have been clipped a long ass time ago
How do we make the titantrons even better? ADD PYROTECHNICS! Each Titantron now has its own unique accompanying smoke/pyro/light/whatever show!
Added nobuild brushes to prime Griefgineer ramps and entrances.
Fixed issue with Sniper's bows being stripped while drawing an arrow, resulting in some weird glitching.
Made the main ramps to the Slobberknocker Storehouse muuuuuuuuch wider
Added some markers for pickups that didnt have any
Fixed the Eureka Effect exploit. Fuck off with that shit, Gruppy.
Added lights in the nighttime maps where they were direly needed.
EVENT CHANGES
Dramatically shortened respawn times
Better clipping in the moat
Added railings to the hallway staircase
Added nobuilds to places where they really should have been
Horsemanns, what Horsemanns?