CHANGES FROM A18:

  • Added pylons to show players which parts of the ropes they can pass through
  • Reduced spawntimes just a little bit
  • Reworked optimization, no more broken cubemaps
  • No more building in the moat
  • We now run Sprinkles' melee script
CHANGES FROM A17:

GENERAL CHANGES
  • MOAR HELTH
  • Clipping some props that should have been clipped a long ass time ago
  • How do we make the titantrons even better? ADD PYROTECHNICS! Each Titantron now has its own unique accompanying smoke/pyro/light/whatever show!
  • Added nobuild brushes to prime Griefgineer ramps and entrances.
  • Fixed issue with Sniper's bows being stripped while drawing an arrow, resulting in some weird glitching.
  • Made the main ramps to the Slobberknocker Storehouse muuuuuuuuch wider
  • Added some markers for pickups that didnt have any
  • Fixed the Eureka Effect exploit. Fuck off with that shit, Gruppy.
  • Added lights in the nighttime maps where they were direly needed.

EVENT CHANGES
  • Dramatically shortened respawn times
  • Better clipping in the moat
  • Added railings to the hallway staircase
  • Added nobuilds to places where they really should have been
  • Horsemanns, what Horsemanns?