CHANGES FROM A18:

  • Added pylons to the ring to show players where they can pass through the ropes
  • Running Sprinkles' melee mod
  • All new optimization, no more broken ass cubemaps!
  • Added a 20% speed penalty to flag carriers
  • Fixed issue with Engineer not getting his weapons back after winning a round
CHANGES FROM A17:

GENERAL CHANGES
  • MOAR HELTH
  • Clipping some props that should have been clipped a long ass time ago
  • How do we make the titantrons even better? ADD PYROTECHNICS! Each Titantron now has its own unique accompanying smoke/pyro/light/whatever show!
  • Added nobuild brushes to prime Griefgineer ramps and entrances.
  • Fixed issue with Sniper's bows being stripped while drawing an arrow, resulting in some weird glitching.
  • Made the main ramps to the Slobberknocker Storehouse muuuuuuuuch wider
  • Added some markers for pickups that didnt have any
  • Fixed the Eureka Effect exploit. Fuck off with that shit, Gruppy.
  • Added lights in the nighttime maps where they were direly needed.

CTF CHANGES
  • Shortened flag return time to 20 seconds
  • Shortened respawn wave time to 8 seconds