After the first playtest, one thing become clear:
The map is over scaled.
More testing is required, but hopefully alpha 3 has fixed the issue.
Changelog:
- Decreased size of point.
- Removed battlement area; replaced with
- Decreased size of courtyards outside of spawns.
- Decreased size of spawnroom.
- Decreased the height of high ground near the Rick May statue.
- High grounds no longer have bridges connecting them to the statue; replaced them with a set of staircases looping around instead.
- Metal sheets which acted as cover on the high grounds now provide cover from one another, rather than from point.
- Added more cover around the capture point, and slightly increased the capture area and speed. Note that high ground still has a sightline onto the middle section of the point.
- Flattened out pillars on point to allow players to stand on top.
- Added some cover on staircases leading to point.
- Added an angled fence on the one side of low ground in order to limit sightlines.
- Added overlays beneath all health and ammo kits.