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MannCoMine b26

I'm working on a viaduct based map.

  1. MInor Changes and Optimization

    Stjames221
    -made the stairs up to higher ground make more sense and look better

    -Moved sniper nerf obstruction to the opposite side and is now repurposed as cover
    mapupdateshowcase.jpeg

    -added democharge ramps(will be tweaked later)
    mapupdateshowcase2.jpeg


    -added attic area in gaben house
    mapupdateshowcase3.jpeg


    -started optimizing level
    -added nodraws
    -added some skyboxes




    The next update will...
  2. Some Big changes

    Stjames221
    -Made the wall gaben a house with connections with the recently added buildings

    -packed textures(they should be packed)
  3. Uploading bsp NOT NAV LIKE AN IDIOT

    Stjames221
    well I posted the download as a nav file XD
  4. TINY UPDATE

    Stjames221
    SMALL THINGZ
    (clipping)
  5. (forgot download for BIG GAMEPLAY UPDATE)

    Stjames221
    forgot to add download XD
  6. BIG GAMEPLAY UPDATE

    Stjames221
    -Made the sniper nerf wall natural
    -added a whole other part to the towers on each side
    -added clipping
    -added textures
    -forgot everything else
  7. Detailing

    Stjames221
    -added attic in the side towers(towers no longer have holes as the roof)

    -replaced some dev textures and aligned the new ones
  8. Small update

    Stjames221
    -made sightline nerf wall smaller

    -added nobuild zones(in underwater area)

    -added clipping and block bullets

    -added health and ammo
  9. Sniper Nerf

    Stjames221
    I updated things |:D

    -Added wall to balance out sniper sightlines(This might also nerf the other classes so I need feedback for this change)

    -added underwater passage for sneaky people

    -updated clipping

    -name updated to MannCoMineCave_(version)
  10. Early Clipping and Early Optimization

    Stjames221
    -Added Minor Clipping

    -Made floor a Displacement

    -Fully Optimized and clipped Gaben's Picture Frame

    -Starting to replace dev textures
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