CHANGELOG:
GENERAL:
-Replaced all iterations of the Frontline lamps with the prefabs in the prop tzu
BLU SPAWN:
-Reoriented the resupply room and spawns to face the intended main route to A (and by extension, B)
BUS SHELTER (flank to B):
-Moved some buses around and added a new set of gates in the front of the shelter so people don't enter a dead end
-Made all of the gates move down instead of up to compensate for the previous change
-Removed the "A" sign so that the "B" sign becomes more prevalent
-Added lights to the "B" sign to further make it obvious that there is a flank route there
TUNNEL (intended main route to B):
-Changed the large red barriers to wooden security fences so the path is more obvious
CRATE AREA (where the flank route/drop down route exits to):
-Added a few more crates so that less mobile classes can climb up to some height advantage (specifically, the crashed bus)
-Added a large grey...thing...to block sightlines into a new forward spawn
-Added a forward spawn for BLU just above the exit of the flank that becomes active when B is capped
B POINT:
-Removed/altered a few walls around the capture zone to eliminate a nasty sentry spot and make the point more vulnerable to BLU's attacks
C POINT:
-Generally widened the area and the dome structure to make traveling the area much less constricted and cramped
-Removed a few trees around the point for the same reason as above
SCREENSHOTS: