Manncisco

Manncisco A2

CHANGELOG:

GENERAL:
-Replaced all iterations of the Frontline lamps with the prefabs in the prop tzu

BLU SPAWN:
-Reoriented the resupply room and spawns to face the intended main route to A (and by extension, B)

BUS SHELTER (flank to B):
-Moved some buses around and added a new set of gates in the front of the shelter so people don't enter a dead end
-Made all of the gates move down instead of up to compensate for the previous change
-Removed the "A" sign so that the "B" sign becomes more prevalent
-Added lights to the "B" sign to further make it obvious that there is a flank route there

TUNNEL (intended main route to B):
-Changed the large red barriers to wooden security fences so the path is more obvious

CRATE AREA (where the flank route/drop down route exits to):
-Added a few more crates so that less mobile classes can climb up to some height advantage (specifically, the crashed bus)
-Added a large grey...thing...to block sightlines into a new forward spawn
-Added a forward spawn for BLU just above the exit of the flank that becomes active when B is capped

B POINT:
-Removed/altered a few walls around the capture zone to eliminate a nasty sentry spot and make the point more vulnerable to BLU's attacks

C POINT:
-Generally widened the area and the dome structure to make traveling the area much less constricted and cramped
-Removed a few trees around the point for the same reason as above

SCREENSHOTS:
20160805095852_1.jpg 20160805095911_1.jpg 20160805095923_1.jpg 20160805095931_1.jpg 20160805095941_1.jpg 20160805095950_1.jpg 20160805100012_1.jpg
Hopefully I got all the custom stuff packed this time. VIDE has failed me for the last time.

(also, the orange square at the first point area has been replaced with a delivery van, as the streetcar model from the Facepunch Vehicle Pack was MASSIVE, and its wheels didn't fit on the rails)