Changelog:
-Minor detailing changes
-Added minor transitional buildings between BLU first spawn and A (yard lengthened to compensate)
-Changed RED-sided staircase to window room at A into dropdown that unlocks on cap A
-Removed weird highground ledge looking at C, rerouted stairs to new room above double-shutter room w/ windows looking onto C
-Raised entirety of C (the concrete area and buildings attached) to make BLU highground significantly weaker
-Adjusted cover wall at C to be higher, opaque, and unable to be jumped over
-Shifted RED spiral stairs spawn exit door to top of stairs (ie, the stairs themselves are no longer within the spawn trigger and the door at the bottom is always open)
-More that I don't remember lol