Changelog:
-A ton of artpassing
-Several health/ammo adjustments, among other adjustments
-Added playable space and windows to radio tower room on A; this should potentially give players a better idea that this flank exists, as well as making the A area as a whole less cramped and granting BLU another means of outranging sentries and other defenses sitting in the third floor of the house.
-Redid dropdown/one-way door into B; the one-way door has been moved to the more inward doorway (but still facing in favor of BLU) and the dropdown has been replaced with stairs
-Added a passage from end of A/B alleyway to room in front of RED first spawn, includes window that can be shot and jumped through facing the cap
-Redid B/C lobby entirely; includes new shack with accessible roof near B, completely different double shutter location, new(ish) outdoor area between lobby and C itself, and more
-Can now jump over fence near defense house at C
-Redid dropdown house and flank alley at C into a new, larger flank building; this and previous massive lobby change are attempting to better funnel attackers
-More that I can't remember
Screenshots will be updated in the main thread