Lunar

Lunar a1

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Lunar a1

Attack RED's secret moon base through a series of dynamic elements!

Lunar (WIP name) - Latest version: a1 (19 Se 2016)

A moonbase-themed map with dynamic payload elements!

Currently only area A and B are complete, while C and D are still WIP, let's test what we have first! Point A is a track-switcher while Point B involves payload teleportation.

The concept on area A is from a sketch of mine long time ago about track switching. Here the shortcut will get enabled 150 seconds after round start. So here's a strategic point for BLU and RED: either to attack/defend the right building or let the timer expires.

B is cart teleportation. Here I want to experiment on the sudden change in gameplay area.

C will be track randomizer on two routes, determined randomly for each round.

D will be the classic hightower-style finale to destroy RED's base.

Any feedback and suggestions are welcome! :)


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Point B
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BLU spawn
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Area A
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Area B
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Map layout
Author
spadler097
Downloads
320
Views
533
First release
Last update
Category
Payload

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Latest reviews

Just had the chance to check this out. Really liking the dynamic elements on this one! Hope it's not dead, would love to see points C and D!