Lunar a1
Attack RED's secret moon base through a series of dynamic elements!
Lunar (WIP name) - Latest version: a1 (19 Se 2016)
A moonbase-themed map with dynamic payload elements!
Currently only area A and B are complete, while C and D are still WIP, let's test what we have first! Point A is a track-switcher while Point B involves payload teleportation.
The concept on area A is from a sketch of mine long time ago about track switching. Here the shortcut will get enabled 150 seconds after round start. So here's a strategic point for BLU and RED: either to attack/defend the right building or let the timer expires.
B is cart teleportation. Here I want to experiment on the sudden change in gameplay area.
C will be track randomizer on two routes, determined randomly for each round.
D will be the classic hightower-style finale to destroy RED's base.
Any feedback and suggestions are welcome!
Point B
BLU spawn
Area A
Area B
Map layout
A moonbase-themed map with dynamic payload elements!
Currently only area A and B are complete, while C and D are still WIP, let's test what we have first! Point A is a track-switcher while Point B involves payload teleportation.
The concept on area A is from a sketch of mine long time ago about track switching. Here the shortcut will get enabled 150 seconds after round start. So here's a strategic point for BLU and RED: either to attack/defend the right building or let the timer expires.
B is cart teleportation. Here I want to experiment on the sudden change in gameplay area.
C will be track randomizer on two routes, determined randomly for each round.
D will be the classic hightower-style finale to destroy RED's base.
Any feedback and suggestions are welcome!
Point B
BLU spawn
Area A
Area B
Map layout