luckything a14c

BYO water

  1. rollback update

    • fixed rollback on D, now it will actually rollback on the ramp.
    • added a new health pack, lower left flank b->c, next to the ammo
    • moved b->c cliffside health
    • added some texture
    • added some more lighting for the D flanks
    • moved some barrels a bit to cut out a crack sightline
    • turned the glow off some outside light prop skins
    • fixed a crate texture
    • applied gravity to a previously floating sign
  2. moving forward

    • added a forward spawn for blu on last point
    • removed a 1hu lip (sorry flippy)
    • removed tiny hole above surf route door
    • added a door on very RHS of A-B flank that opens on A capture
    • very minor detailing
  3. clip

    • important clipping fix
    • also added a window for D bridge
    • swapped a ramp in B garage
    • repositioned spec cam
  4. deep

    Major changes to D
    • a->b has some slight changes on the right flank
    • simplified B's flank room a bit.. forgot to make stairs more visible (will do so in next version)
    • b->c now goes downhill rather than uphill.
    • changed the right flank from b->c slightly and gave a bit of cover from snipers
    • d has had an overhaul
  5. getting close to h

    This was just some fixes- displacements at A/B, and respawn room coverage for C
  6. clipping

    Fixed clipping (thanks Hydrogenic)
  7. high ground

    • fixed clipping on cliff top where you were able to stand on top of it
    • removed entrance to flank at red's spawn area. the inside area remains, still not sure how much I will get rid of, but it's fine there for now.
    • expanded the room from A->B a bit
    • removed one-way door
    • extended area in blu's holding place, but moved the access ramp to it
    • fixed a missing wall

    changed some lighting and added a small health pack somewhere
  8. plug

    • fixed the areaportal
    • made doorway on A flank a bit covered up. hopefully not too much...
    • more lighting
    • fixed a railing missing an end piece
  9. quickfix

    Minor changes

    • fixed nodraw
    • moved skybox back from a wall
    • brightened some lighting
    • fixed a displacement tear
    • changed some item pickups
    • rotated the cover on C highground
  10. at last

    This update mainly focused on trying to make D a bit more fun again, while keeping it defensible.

    • moved blu's left flank entrance @ A to be closer to the others, allow for easier rotation, and for red to be able to have a bit more control over it
    • moved an exit @ B so that it's more difficult to jump on to the rocks
    • changed some lighting
    • change fade distance on some barrels
    • opened up blu's left flank @ C
    • moved the C alternate exit
    • added a door to the surf room...