made a truck not float, otherwise it'll annoy me. textured a placeholder item too, as it's just going to stand out.
fixed the pool not being spawnroom added a barrel in place of a sightline clipping
Textured the map, no real detailing yet. Other changes include: added walkway over A point to allow easier rotation between exits as blu. rearranged entrance in to A slightly to better stop awkward sightline angle to the flank moved health and ammo at blu's B holding area made B's highground room slightly larger added a small window for basement route at D changed defensive area a bit around D point - removed half of walkway added dropdown tunnel near D flank adjusted respawn times slightly
fixed rollback on D, now it will actually rollback on the ramp. added a new health pack, lower left flank b->c, next to the ammo moved b->c cliffside health added some texture added some more lighting for the D flanks moved some barrels a bit to cut out a crack sightline turned the glow off some outside light prop skins fixed a crate texture applied gravity to a previously floating sign
added a forward spawn for blu on last point removed a 1hu lip (sorry flippy) removed tiny hole above surf route door added a door on very RHS of A-B flank that opens on A capture very minor detailing
important clipping fix also added a window for D bridge swapped a ramp in B garage repositioned spec cam
Major changes to D a->b has some slight changes on the right flank simplified B's flank room a bit.. forgot to make stairs more visible (will do so in next version) b->c now goes downhill rather than uphill. changed the right flank from b->c slightly and gave a bit of cover from snipers d has had an overhaul
This was just some fixes- displacements at A/B, and respawn room coverage for C
Fixed clipping (thanks Hydrogenic)
A: fixed clipping on cliff top where you were able to stand on top of it B: removed entrance to flank at red's spawn area. the inside area remains, still not sure how much I will get rid of, but it's fine there for now. expanded the room from A->B a bit D: removed one-way door extended area in blu's holding place, but moved the access ramp to it fixed a missing wall changed some lighting and added a small health pack somewhere