Changes have largely been made to remake C and improve defensibility of D. The area leading up to B has also had a flank changed to try and make it a bit less chokey.
slightly changed main spawn exit for A, with an inclusion of one-way glass
made some areas around A and B more spacious - widening area/doorway and removing some parts
did a bit of displacement improvement around A
added some slight high-ground in forward B building
fixed the signs being rotated when C is capped
changed some routes on C, routing a far flank to emerge more focused with the other routes
C now has some routes added that open up when captured
routes in to C area have changed, as has the area itself. the buildings are now surrounding the point, which itself is in open low ground
changed cover around C
added some ammo near C
blu forward spawn for D has moved back a bit, though in a similar position relative to the edge of map
smoothed and slightly widened the area of D choke
removed the red dropper route on D entirely so blu cannot use it at all
extended the track that falls in to the pit
added some cover on area outside of red D spawn
made some glass on D one-way, and added some (normal) glass on a walkway where previously blu had an easy time of spawncamping
opened up some area around D floor for engie nests
added some safety railing around payload pit
added some clipping around the map where needed
added some displacements for the ground
added a cool very intentional red texture on one face of a brush
If this is your first time logging in after the migration (Feb 8, 2022), you must reset your password to log in. Follow this guide if you're having trouble