luckything

luckything a15b

  • moved tunnel to kill sightline
  • added an extra route around point A choke
  • widened choke by 64HU and added a window with ledge on blu's side
  • moved point A further into the building
  • reduced HDR - I copied upward's tonemap_ctrl
  • added overlays for pickups
  • added ramp for blu to attack platform on red's last
  • shortened length of platform
  • lowered red's high spawn on last to be same as lower one
  • raised a roof near last so that it's more obvious you can't get on top