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moved tunnel to kill sightline
added an extra route around point A choke
widened choke by 64HU and added a window with ledge on blu's side
moved point A further into the building
reduced HDR - I copied upward's tonemap_ctrl
added overlays for pickups
added ramp for blu to attack platform on red's last
shortened length of platform
lowered red's high spawn on last to be same as lower one
raised a roof near last so that it's more obvious you can't get on top