Lovely

Lovely b0

b0
-partial artpass
-moved scaffolding on point to far side, added stairs from flank to top of scaffolding. the aim here is to open up the main fighting avenue across the point while also making the flank more useful.
-various height adjustments to flank area to make more useful / approachable
-raised castle walls by flank scaffolding to remove height advantage for defense / manage sightlines
-added full health to flank
-consolidated health and ammo in flank approach route
a5
-pretty much redid entire map besides mid to have a more coherent lobby and focus fighting more on the point.
-reduced cap time from 12s to 6s
-probably missed changes from months ago
-changed connector buildings to make more than just the octagon a relevant place to attack the point from
-added upward-esque cliff flank route to allow access to the rotunda out of view from the point
-redid spawns and exits to provide spawn more of an advantage towards the point to help fight spawn camping
-rescaled mid to bring rotunda 64 units in, making it more usable as a flank to the point (also shifted octagon back to prevent sightline between the octagons)
-rescaled yard by point to bring connector 64 units closer
-added more plants to the octagon to make it less useful for spawn camping
-moved health/ammo from octagon back indoors
Alpha 3

Most of the work on this version is from making the map smaller. Specifically:

-Mid is 128 units less wide
-Shrunk mid connector by 192 units
-Lowered circle garden by 64 units
-Moved octagon garden (and adjacent building) back 64 units
-Shrunk yard adjacent to mid by 64 units
-Shrunk other yard by 64 units also
-Raised low route by 128-ish units
-Shrunk small flank by a bit, added pergola

Other changes:

-Moved small flank health and ammo indoors, changed health to medium
-Moved other medium health/ammo combo outdoors to octagon
-Removed medium health from cliff route
-Nobuilt tops of scaffolds
-Expanded capture zone to include lower scaffold

Concerns:

-Low route is probably still not that effective
-Small flank (pergola route) is rather far away from the point
-Will likely move low route over to line up with the scaffolds (and raise it accordingly - it will probably exit onto the small platform) so that the low route is more effective and the pergola route will be closer to the action.

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Changes:

-Removed full health from mid
-Shrunk small ammo pocket at mid
-Added scaffolding platform/cover at mid
-Removed medium health from platform near mid
-Moved small rock between circle/octagon gardens to be more useful as cover
-Made trellis on octagon garden complete
-Gave cliff spawn exit a raised platform instead of an interior dropdown

Concerns:

-Lower path still needs to be more effective. May add small health, raise ground, and/or move it closer inwards. Leaving this as a less effective route is ok as long as the other routes can support the bulk of the fighting, which they may need to.
-Sightline across the circle garden is still pretty extreme. May add more cover inside.

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