CHANGELOG A3:
- Entirely redid the BLU SPAWN -> A area, now being much shorter and compact, drastically decreasing BLU walktimes to the point at the cost of losing some (imo) cool combat space.
- Max Time on the clock is now 10, as pub rules go.
- Decreased BLU spawn time for Last, Increased RED Spawn time for Last.
- Added new jump-pad route for the A-B connector that allows easier access to the highground, accessed from the cliff route
- Removed the old jumpad from the A-B connector
- Moved some cover around at A
- Replaced some funny hoodoos with flatter, more compact walls for cover in the A-B connector
- Moved BLU 2nd spawn further forwards, decreasing walk times to the B point.
- Removed the lower route into the side building at Last
- Added new catwalk at the highground windows at Last as a replacement for the previous jump-route that proved clunky when a sentry was up there
- Turned med healthpack at last into a small one on the RED high ground