- Adjusted cover on mid + add overhang
// Wanted to make this sturdier and remove the fence
- Added some health/ammo on mid
// Spies should be able to cross easier and the full health in the death room adds some risk and reward
- Added extra attacking route on the intel room
// Made it a dropdown to avoid defenders from flanking for free, but should be a nice balcony for blu to try and make something happen from the valley route
- Extended time
// Felt a little too oppressive, this will make it a lot nicer
- Rest in piss
// Packwatch
- Made lighting throughout the map consistent