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KOTP Asylum6 A3

CHANGES FROM A3:
  • BALEETED the catwalk
  • Added lots and lots and lots of omni-render glowing shit on the balls and the pipe openings.
  • Added goal strings telling players what to do. All. The Fucking. Time. Because apparently "put ball in hole" is too much for some people
  • Restricted balls to the middle platform completely
  • Shorter respawn times for the attacking team
CHANGES FROM A1:
  • Added vphys barriers to mid. Now the team balls wont be able to hoarded in the other team's territory
  • Properly filtered the ball vphys clips. Now you can shoot stickies/pills through that doorway
  • Biiiiiiiiiiiiiiiiiiiig walls in mid
  • Fiddled around with shape/size of the triangular bumpers in mid
ok so maybe i didnt run the right compilepal setting and kind of didnt pack the vscript file. oops