Reassignment to when the bunker windows open. (now open when you don't have the point)
Sightlines have been blocked to nerf sniper. There is one still existing but that can slide since its there till someone gets the point.
Mid area shrinked in width
Extra Doors and trigger_hurts added in flank hallways. New doors make it harder for a team to hold the advantage giving hallways to the full health. When the doors shut whoever is between them dies.
Flank hallways leading to bunker and advantage hallways narrowed.
Geometry of area between mid and last redone. Now takes on more of a delta shape making it smaller and less open.
Arch way redone.
Ramps to spawn turned into stairs.
Large sliding spawn door to the basement removed and replaced with a normal door at the top of the ramp.
Spawn rooms shortened and access to basement from top floor removed.
Lighting in spawn changed.
Trains designed to fit lore.
Introduction of end round event.
Occurs when round ends in a win.
Loosing team will here an alarm sound when round ends at their spawn.
Shortly following that their spawn explodes and everyone nearby or in spawn dies.
A small bunker placed of to the side at mid on both teams side. The bunker has a pathway near the doors to reach the upper level. There is a window that opens up when your team captures the point and closes when you loose the point but will be closed when no one has the point.
Elevated platforms opposite to the bunker allow for minor height advantages. The ramp that brings you down to the floor where the train and point is goes away when you have the point and comes back when you do have the point. When the ramp is gone there is a ledge that you can crouch jump on to that will allow you to crouch jump on to the platform.
Displacements added in the area outside mid. Its not just flat walls with textures on them anymore.
Changes:
Changed the location of health and ammo packs to those pushing out of an area an advantage.
Marked the spawn location of all health and ammo packs.
Fixed the train running over the buffer that is suppose to stop them.
Widened the gap in the middle of mid where the train passes by to allow players to get past the train when its park on a team's side.
Attempted to bring back sandvich on barrel (its off and on its appearance)
Removed sprites on lights that burned your eyes when you looked at them.
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