koth_Shaft

koth_Shaft b1c

-just added some planks on blu side to make it more balanced
- added a building in the middle

- fixed the pathing of the cart

- added func_nobild on the pond
- The map is now called "SHAFT"

- added a cart

- added a second floor the the huts near the point

-removed the building in the middle

- added an ammopack somewhere on the map
-added cover on the main exit

-added another route

-added another deathpit in the middle of the map

-added water to the back flank to sustain a habitat of pyrosharks

-added a 2fort style sniping area to the map

-removed second and third floor of the cave
-made some changes in the layout

-added deathpits
-made the capture zone bigger

-made the map smaller

-decreased dropoff height to 256 hu

-rethemed the entire map

-made the main building smaller

-added some details

-added a new cave route
i just added some details