koth_sunnyville

koth_sunnyville a2

  • Site Migration: See bugs? Report them here. Want something changed or have an idea? Suggest it here.

koth_sunnyville a2

Red and Blu fight over control of a lighthouse on the Coast.

workshoppiclighthouse.jpg

Here in good 'ol Sunnyville, a small town near a dried up lake in the Badlands, Red and Blu fight over control of a lighthouse on the Coast.

2015-10-29_00004.jpg
The lighthouse in the center holds the control point providing a vertical fight with an underground area to allow flanking.

2015-10-29_00002.jpg
Soldiers and demos are fairly restricted height wise due to the open nature that a lighthouse requires, however the ceiling is high enough to allow cross map demo jumps and a small lip on the lighthouse provides a vantage point for rocket and demo spam.

2015-10-29_00003.jpg
The underground is a fairly simple mine system (a couple ramps leading up with an enclosed arena at the crossroads) that provides a simple CQC (close quarters combat) experience while also providing solace from the chaos outside.

I need ideas for what to place in-between the spawn points and the upward hill to further reduce the sniper sightlines. Maybe the tree does a well enough job?
Author
Superjoe224
Downloads
370
Views
370
First release
Last update
Category
King of the Hill
Rating
0.00 star(s) 0 ratings

More downloads from Superjoe224

Latest updates

  1. koth_sunnyville - Now with a new light and cubemaps!

    Added a light inside CP, added cubemaps across the map, and fixed the broken small health and ammo in the underground.